![]() ![]() But the real meat of any game is its usability at the table, and the buy-in for new players. Everyone wants to focus on the fun stuff whether the game revolves around dragons or vampires or political upheaval, and what kinds of conflicts those elements create. I talk about layout a lot in my reviews, the reason being that RPG sourcebooks are only useful if keen attention is paid to the way that information is presented. Outbreak: Undead attempts to add some board game sensibilities that, simply put, do not translate well to the roleplaying genre. We have seen this concept approached in films, video games, board games, RPGs, and even exercise events, with a broad spectrum of design philosophies. ![]() The basic premise is one with which we have become familiar in recent years: a global pandemic has risen the dead from their graves to seek the flesh of the living, and the scattered remnants of mankind left behind persist in a constant struggle to survive. Outbreak: Undead Second edition is not a failure in its entirety, but many of the chances that it takes with game design and presentation are. Experimentation is a healthy part of any growth, but by its nature leads to some failures.
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